Post by Whiterook on Apr 24, 2024 8:07:25 GMT -5
Bite the Bullet: You Are A Legend
I came across this book-game, which also has a scenario expansion book, designed by Frederic Moyersoen. The game is conceived as a cut-and-play game, where you can cut the maps, character sheets, player aid, and counters for characters and gear; though you can also choose to use standees, also provided in the book, or chose to use other kinds of tokens or miniatures.
It’s a good old-fashioned shootout game, killing your opponents before they kill you! The game plays 1-4 players: Solitaire, where you play as the Player Character (Lawman or Outlaw) against a Non-Player Character (NPC …basically, the game system AI, or Bot); or you can play in multiplayer modes of Co-Op (all on one side against the NPC), or Competitive in teams against each other.
At the start of the game, the NPC opponent starts concealed and is approaching you. This is represented by concealed counters with a figure silhouette and question mark on one side and a number (1-12) on the reverse side; these numbers correspond to up to 8 characters to choose from in the Volume 1 game and provided in player sheets of each side, and the other four numbers being dummies (no player sheet of counter represented). The concealed markers move one square each per turn, in the direction of your Player Character counter, and as soon as you have LOS (Line of Sight) to a concealed counter, you reveal the number and replace it with a NPC counter that became “active” (dummies counters are removed from the map). So, you must first try to find out where the NPCs are.
Then, on your turn after all concealed counters have been moved, you roll a die to determine how many Action Points (APs) you have to spend during your turn (as determined by 1d6 roll on a table shown on your Player Character card. Using this table mechanic, your random number of APs allow you to spend those on things like switching guns and knives, moving, shooting, throwing dynamite, and so on.
Moving and maneuver is a big part of the game, as you try to position yourself without exposing yourself needlessly to incoming fire; while also trying to not waste time by dilly-dallying from making your objective!
Shooting is resolved by rolling two dice and applying modifiers. Pretty straightforward in concept, but challenging in practice, as there is a lot of range and modifiers to calculate.
The original game contains eight scenarios, each with their own victory conditions, that you can play in a random order. Additionally, you can play the game as a campaign, either as lawmen or as outlaws. By winning several scenarios in succession, you try to become a living legend. The expansion book piles on more fun!
Using the game with standees is pretty cool!
…I think you could buy disc bases with slot holders on top, where you’d count alternately prop the cutout gunfighters…I’ve seen these on amazon before.
I also like the idea of using counters with a spiral bound version, which is great for travel, vacation trips, or days out enjoying the sun and shooting bad guys!
I believe it’s a pretty basic game, though I’ve read that it isn’t a pushover to win!
This makes a wonderful travel gamem but I’m not si sure I’ll spiral bind my Volume 1 book; the game is also found on Wargamer Vault, so I bought Volume 1, which is on sale for $5 USD, in which I could spiral bind that (leaving the hardcopy book as is) if I choose. Volume 2 is available there, as well.
As for myself personally, I plan on using 28mm resin miniature figures for play; I bought of Gunslingers, Mexican Bandits, US Marshalls, and Bad Ass Women Gunslingers! For the playing surface, I plan to create my own cardboard tiles, much in the same vein of my Vietnam War (The Legion) game I’ve been making (see here) …blank tiles come premade and I do the artwork with alcohol ink markers and waterproof pen & ink.
The game conversion project will be a running Work In Progress thread, found here.
I came across this book-game, which also has a scenario expansion book, designed by Frederic Moyersoen. The game is conceived as a cut-and-play game, where you can cut the maps, character sheets, player aid, and counters for characters and gear; though you can also choose to use standees, also provided in the book, or chose to use other kinds of tokens or miniatures.
It’s a good old-fashioned shootout game, killing your opponents before they kill you! The game plays 1-4 players: Solitaire, where you play as the Player Character (Lawman or Outlaw) against a Non-Player Character (NPC …basically, the game system AI, or Bot); or you can play in multiplayer modes of Co-Op (all on one side against the NPC), or Competitive in teams against each other.
At the start of the game, the NPC opponent starts concealed and is approaching you. This is represented by concealed counters with a figure silhouette and question mark on one side and a number (1-12) on the reverse side; these numbers correspond to up to 8 characters to choose from in the Volume 1 game and provided in player sheets of each side, and the other four numbers being dummies (no player sheet of counter represented). The concealed markers move one square each per turn, in the direction of your Player Character counter, and as soon as you have LOS (Line of Sight) to a concealed counter, you reveal the number and replace it with a NPC counter that became “active” (dummies counters are removed from the map). So, you must first try to find out where the NPCs are.
Then, on your turn after all concealed counters have been moved, you roll a die to determine how many Action Points (APs) you have to spend during your turn (as determined by 1d6 roll on a table shown on your Player Character card. Using this table mechanic, your random number of APs allow you to spend those on things like switching guns and knives, moving, shooting, throwing dynamite, and so on.
Moving and maneuver is a big part of the game, as you try to position yourself without exposing yourself needlessly to incoming fire; while also trying to not waste time by dilly-dallying from making your objective!
Shooting is resolved by rolling two dice and applying modifiers. Pretty straightforward in concept, but challenging in practice, as there is a lot of range and modifiers to calculate.
The original game contains eight scenarios, each with their own victory conditions, that you can play in a random order. Additionally, you can play the game as a campaign, either as lawmen or as outlaws. By winning several scenarios in succession, you try to become a living legend. The expansion book piles on more fun!
Using the game with standees is pretty cool!
…I think you could buy disc bases with slot holders on top, where you’d count alternately prop the cutout gunfighters…I’ve seen these on amazon before.
I also like the idea of using counters with a spiral bound version, which is great for travel, vacation trips, or days out enjoying the sun and shooting bad guys!
I believe it’s a pretty basic game, though I’ve read that it isn’t a pushover to win!
This makes a wonderful travel gamem but I’m not si sure I’ll spiral bind my Volume 1 book; the game is also found on Wargamer Vault, so I bought Volume 1, which is on sale for $5 USD, in which I could spiral bind that (leaving the hardcopy book as is) if I choose. Volume 2 is available there, as well.
As for myself personally, I plan on using 28mm resin miniature figures for play; I bought of Gunslingers, Mexican Bandits, US Marshalls, and Bad Ass Women Gunslingers! For the playing surface, I plan to create my own cardboard tiles, much in the same vein of my Vietnam War (The Legion) game I’ve been making (see here) …blank tiles come premade and I do the artwork with alcohol ink markers and waterproof pen & ink.
The game conversion project will be a running Work In Progress thread, found here.