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Post by Whiterook on Oct 24, 2024 16:55:57 GMT -5
My gaming buddy Tim, is bringing this to Compass Games Expo next month, to teach me. That’s good news for me, as I’ve bought it previously but never played it. I love when this happens, because I then try and seize that momentum after I get home and keep playing the particular game… that’s what I’m planning with this one. I have this one and some expansions. If it is what I think it is, as far as replayability and enjoyment, I’ll likely look for som e of the specialty items, like stands and miniatures.
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Post by luckyluke on Oct 25, 2024 6:52:34 GMT -5
Hey Em,
I wanted to share my thoughts on Undaunted, which I've tried out recently. As a wargame enthusiast, I honestly don’t find it very appealing from a wargame perspective. To me, it feels more like a complex card game that's good for “grabbing attention” from new players rather than serving as a true introduction to wargames.
Another issue I have is how they “attach” different settings to the same system, with only minor changes, whether it’s infantry squads, airplanes, individual soldiers, or even mechs! It feels like the game struggles to capture the unique essence of these various themes.
Anyway, I’ll be interested to hear what you think after you try it out with your friend next month. Let me know your take!
LL
(translated by ChatGPT)
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Post by Whiterook on Oct 27, 2024 20:27:26 GMT -5
Hey Em, I wanted to share my thoughts on Undaunted, which I've tried out recently. As a wargame enthusiast, I honestly don’t find it very appealing from a wargame perspective. To me, it feels more like a complex card game that's good for “grabbing attention” from new players rather than serving as a true introduction to wargames. Another issue I have is how they “attach” different settings to the same system, with only minor changes, whether it’s infantry squads, airplanes, individual soldiers, or even mechs! It feels like the game struggles to capture the unique essence of these various themes. Anyway, I’ll be interested to hear what you think after you try it out with your friend next month. Let me know your take! LL (translated by ChatGPT) Oooooh, interesting, and thanks for that post… I appreciate your thoughts on the game and game play! I’m not typically a “Deck Building Game” guy, so I wasn’t sure about this one initially, but I’ve heard it can be fun, so being a decent price, decided to go I’ve it a go and buy it… though I haven’t brought myself to actually play it yet …my buddy Tim seems to really like it, so I’ll see if his enthusiasm rubs off on me. I’ll definitely be posting my thoughts on the game, as well as some pics in the convention thread here next month.
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Post by Whiterook on Oct 28, 2024 18:51:54 GMT -5
A great gameplay tutorial…
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Post by Whiterook on Oct 30, 2024 10:23:05 GMT -5
…I’ve watched the video above a couple times now and kinda have the gist of what’s going on there. I do know, it will take me some playing tome to ferret out my take on the system, but from what I am seeing, it classifies in my way of categorizing wargames as being light fare and an excellent filler game… more on that later I really loved Luca’s take on the game! I’m always fascinated with how others see a game, especially one I want to try. Luca has excellent wargaming chops and experience, so I know he put serious thought into his perspective review. I’d like to explore those points, and am curious to hear from others, as well. - I somewhat see where Luca is coming from in his assessment as not being a “Wargame” — in my assessment, it is definitely not a traditional genre wargame, that simulates maneuver and combat in a broad landscape of a hex-style battlefield in a detailed, if not slightly anal manner, that models strategic mechanics down to advanced and realistic interpretation of national war doctrines. I’d struggled in the past with what the definition of a wargame is, and what people deem a true wargame. But to play Devil’s Advocate, technically speaking, the definition of a wargame is, a simulation of military operation that involves two or more forces, the players of which make decisions that affect the flow of events. Undaunted, for all its simplicity of play, is just that. However, that segues nicely into his second point…
- As being a “complex card game” — yeah, it is a card game for sure! However, again that pesky Devil’s Advocate, BGG rates it medium at best, but I will grant you, there are a lot of fiddly bits to remember and track during play in the beginning learning curve… yet I have the impression that once learned and played a sufficient amount of play through (I am guessing, five or six games played), it will become rote and fast playing. Which again, segues nicely into his third point…
- As being more an “introductory” offerings — I would say this is an excellent introductory game to new wargamers and regular gamers; that latter part for regular gamers being perhaps the more exciting tangent in that, as I could see a non-wargamer (that normally wouldn’t even consider a wargame) very much enjoying this game. Yet it is also a great game (perhaps? ‘Dunno yet ) for that new gamer that wants to explore wargames, and especially WWII, as it models that war era in a very simplistic way, nicely… like using mortars, for instance, which is a pretty advanced concept for any wargame. I get the same vibe as I do from say, a Memoir ‘44, in that it can be an excellent tool to teach young people about what the wartime battlefield environment was like in France 1944, for instance.
- As being a repetitive “attach” different things system — yeah, it’s a cookie cutter game for sure!!! I can’t help but think of my buddy, designer Gregory Smith and his prodigious retooling of his “Ace” system, slapping on a new WWII Front and/or combatant nationality to the same basic template. Hey, it works and it sells games! …win/win.
Of course, that’s just my take and it’s not everyone’s cup of tea. And of course as well, I could be wrong in any of that…but I sincerely doubt it
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