Post by Whiterook on Apr 12, 2024 10:02:05 GMT -5
So a hell of a premise! And yes, I own this game!!! My wife bought it for me for Christmas way back in the 90s when it pretty much just came out. Before you scoff, keep in the back of your mind that this was a 1992 Charles S. Robert’s Best Post WWII Boardgame Nominee!
This an original add…
I wanted this because of the premise… certainly not the artwork on the box; but the components themselves were acceptable enough, that combined with the game idea itself, I was willing to give this a try and let the mechanics prove themselves out.
From the Back cover of the game:
Given a small but desperate force and the knowledge that America's future is on the line, can you maintain control of the underground Cheyenne Mountain Air Force Base long enough for a relief force to arrive from Ft. Carson? If not, it might just be a ... Red Christmas!!!
In Red Christmas, the Russian player starts the game with a fixed strength force composed of Regular Army and elite Spetsnaz troops. The Spetsnatz troops are ready to use their nuclear moles to get behind the blast doors and into the core of the complex. The Regular Army units make up a rearguard force that must stall a continuously growing American force approaching from nearby Ft. Carson. Inside the complex itself, a smaller American force anxiously awaits the arrival of the Russian nuclear moles. It's a race against time as the Russian forces try to get inside and secure the complex before the American relief force can save the day.
This Zip-Lock game contains:
A full color 22x34" mapsheet
352 back printed 5/8" counters
52 event cards
A Play booklet
An Order of Battle card
A Cheyenne Mountain A.F.B. Fact Sheet
Time scale:
10 minutes per game turn
Unit scale:
Squad level infantry, platoon level mechanized units
Map scale:
1" = 75' ft. within the complex
suitable for solitaire play
Given a small but desperate force and the knowledge that America's future is on the line, can you maintain control of the underground Cheyenne Mountain Air Force Base long enough for a relief force to arrive from Ft. Carson? If not, it might just be a ... Red Christmas!!!
In Red Christmas, the Russian player starts the game with a fixed strength force composed of Regular Army and elite Spetsnaz troops. The Spetsnatz troops are ready to use their nuclear moles to get behind the blast doors and into the core of the complex. The Regular Army units make up a rearguard force that must stall a continuously growing American force approaching from nearby Ft. Carson. Inside the complex itself, a smaller American force anxiously awaits the arrival of the Russian nuclear moles. It's a race against time as the Russian forces try to get inside and secure the complex before the American relief force can save the day.
This Zip-Lock game contains:
A full color 22x34" mapsheet
352 back printed 5/8" counters
52 event cards
A Play booklet
An Order of Battle card
A Cheyenne Mountain A.F.B. Fact Sheet
Time scale:
10 minutes per game turn
Unit scale:
Squad level infantry, platoon level mechanized units
Map scale:
1" = 75' ft. within the complex
suitable for solitaire play
You get a lot for the price of the game, even considering the fact that games were much cheaper back in those days.
Lots of color, for sure!
I don’t know why I’ve overlooked this for a Christmas season playing each year It looks fun to play, and I’ve certainly matured in my inclusiveness of board wargames that go outside of the hex grid map fare. This is going on the To Play list!