Tobruk: Operation Crusader, Nov-Dec 1941, S&T Magazine, 2013
Mar 4, 2024 15:59:42 GMT -5
mikeh likes this
Post by Whiterook on Mar 4, 2024 15:59:42 GMT -5
I couldn’t resist picking this one up, for a discounted price on Noble Knight Games for $18 (retails at $50)… it uses the same system as Duel on the Steppe: The Winter Campaign in the Ukraine, Jan - Mar 1943, as well as a third game I don’t own yet called Sedan: The Decisive Battle for France, May 1940; the rules will of course be tweaked a tad for the theater each of the games over, but I would not think drastically so. The rules for Duel on the Steppe are short and not overtly complex… so being able to lay three games is desirable to me! Once I find Sedan at a decent price, I’ll likely pick that up, too.
Tobruk: Operation Crusader, Nov-Dec 1941 uses the same system as Sedan: The Decisive Battle for France, May 1940.
Tobruk is an Operational level board-wargame simulation of British Eighth Army’s Operation Crusader, the attempt to relieve the Tobruk garrison during the period from November to early December 1941, with each turn representing two days. The units in the game represent battalions (and sometimes regiments) (228 counters), and operate according to a chit-pull divisional-command activation system. Movement and combat are randomized by each division’s potential activation, such that the general course of play goes a long way toward simulating the fog of war in a simple yet realistic manner and without the need for special rules.
As a new addition to this system (not present in Sedan), to simulate the more pronounced effect of long-range anti-tank guns in desert terrain, units with AT capability are identified, and they’re given the capability to engage enemy armor as it approach, just as the infamous 88s did at Hellfire Pass.
Each hex represents four miles, and the map area portrays the Western Desert from around Tobruk to near the Libyan/Egyptian border.
Tobruk is an Operational level board-wargame simulation of British Eighth Army’s Operation Crusader, the attempt to relieve the Tobruk garrison during the period from November to early December 1941, with each turn representing two days. The units in the game represent battalions (and sometimes regiments) (228 counters), and operate according to a chit-pull divisional-command activation system. Movement and combat are randomized by each division’s potential activation, such that the general course of play goes a long way toward simulating the fog of war in a simple yet realistic manner and without the need for special rules.
As a new addition to this system (not present in Sedan), to simulate the more pronounced effect of long-range anti-tank guns in desert terrain, units with AT capability are identified, and they’re given the capability to engage enemy armor as it approach, just as the infamous 88s did at Hellfire Pass.
Each hex represents four miles, and the map area portrays the Western Desert from around Tobruk to near the Libyan/Egyptian border.
Very cool map artwork! It’s always a crap shoot for desert warfare games, with a literal sea of sand, but this map looks especially good to me.
Counter art is nice too, with the typical NATO symbols known to be in DG’s wheelhouse.
I’m looking forward too getting this on the table! It’ll be great for expos and game clubs, too, as you can switch between them.