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Post by mikeh on Jun 28, 2023 13:17:24 GMT -5
Winter Thunder by Tiny Battle Publishing is a redoing of the Brian Train game Autumn Mist. Tiny Battle has done a pretty good job of it with nice large counters and for my older eyes a bigger map with easier to see hexes. As with a couple other TBP games I own the counters are on the thin side and don't just want to fall off their trees easily. But of a pain actually. Nice rulebook with color examples of play and counters, TBP does a nice job with their rulebooks from my experience. The rulebook itself is only 9 pages with 7 being actual rules. The counters with their magenta SS counters. I kind of like them. I left the map folded but you can see what it looks like, also the reinforcement chart with game turn chart.
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Post by Whiterook on Jun 29, 2023 8:52:51 GMT -5
Awesome… thanks for posting this! I was so impressed with your Autumn Mist report that I tried to find one on Amazon and couldn’t… but then you mentioned Winter Thunder and I remembered looking at this some time ago when getting other games. I just added this to my collection, as well… ordered by my wife, actually …she supports all my hobbies, thank goodness. Scott and I own Battle for Ramadi, and I also have most of their Platoon Commander games so, I can attest to the nice production quality overall, but it does vary between products. Ramadi sound about the same as Thunder, as does their Scream, Aim, Fire games… yet the Platoon Commander games have more traditional sized counters. The map artwork in this game looks gorgeous… I kinda like Autumn Mists’ better but, this reminds me a lot of Lock ‘N Load Publishings “Bastogne” games…nice and Wintery! Too bad there’s no VASSAl module…I’d love to play head to head against you…maybe we can do some Discord live play on the forums’ channel!
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Post by mikeh on Jun 29, 2023 10:57:42 GMT -5
A couple differences between Autumn Mist and Winter Thunder, no 3 step units and no individual engineer units and also a lot fewer informational markers. Which leads to a lot less counters overall compared to AM.
In the AM game the engineers were used for crossing rivers and you could lose the engineers after a river crossing on a roll of 5 or 6 this was to simulate the fact that the Germans just didn't have the resources available to them anymore. Now the engineers are just rolled up into the divisions with no chance to lose them. Now it's a D10 game instead of 2 D6 also. I think I may miss the engineers.
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Post by Whiterook on Jun 29, 2023 17:26:36 GMT -5
A couple differences between Autumn Mist and Winter Thunder, no 3 step units and no individual engineer units and also a lot fewer informational markers. Which leads to a lot less counters overall compared to AM. In the AM game the engineers were used for crossing rivers and you could lose the engineers after a river crossing on a roll of 5 or 6 this was to simulate the fact that the Germans just didn't have the resources available to them anymore. Now the engineers are just rolled up into the divisions with no chance to lose them. Now it's a D10 game instead of 2 D6 also. I think I may miss the engineers. I wonder if you can mix and match? It’s like LNLPs “World at War”, where I liked some of the mechanics in the original, as well as the counters were better… but the maps in the second edition are much better, and some of the upgrades made the system better, but more complex.
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Post by mikeh on Jun 30, 2023 8:24:25 GMT -5
Could give it a try, other then counter size I don't really see why it would not work. I need to grab the 4 air counters out of Autumn Mist as none come with the Winter Thunder game.
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Post by Whiterook on Jun 30, 2023 17:02:05 GMT -5
Could give it a try, other than counter size I don't really see why it would not work. I need to grab the 4 air counters out of Autumn Mist as none come with the Winter Thunder game. I’m curious to see what those look like and how they are used!
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