Post by Whiterook on Apr 2, 2022 16:26:30 GMT -5
A Jay Ward game, produced by Tiny Battle Publishing in 2018 — from the moment I saw this solitaire game in an email advert, I knew I was looking at something potentially cool; and after reading up on it, I felt those suspicions were positively confirmed. Reading reviews, they were all positive, so I took the plunge and ordered it. With a usual $26 price tag, that’s a damned nice price, but TBP usually sells it at a few bucks lower sales price!
REUTERS, 27 DECEMBER 2015
After encircling the city for weeks, the Iraqi military launched a campaign to retake it last week and made a final push to seize the central administration complex on Sunday.
“By controlling the complex this means that we have defeated them in Ramadi,” said Sabah al-Numani, a spokesman for the force leading the fight on the government side. “The next step is to clear pockets that could exist here or there in the city.”
A U.S. defense official, speaking on condition of anonymity, said the U.S.-led campaign against Islamic State was unable to confirm at this point whether the militants had been cleared out of the government complex.
The Battle for Ramadi is a solitaire game that depicts the climatic seven days of the assault on this key town. You are the commander of the Iraqi Security Forces and must capture the Government Complex to secure the political victory, but your ultimate objective is to liberate the city and its inhabitants. You have elite Counter Terrorism Service troops supported by army, police and militia units. You can also call on Coalition air assets and special forces to give you the edge. Combat is brutal and unpredictable. The city is full of IEDs, ISIS fighters, and innocent civilians.
You must plan carefully, take advantage of your freedom to deliver strikes against enemy territory at will, but also be warned that you can lose the game, even on the last turn, as your casualties mount and ISIS counterattack your exposed troops.
—description from the publisher
After encircling the city for weeks, the Iraqi military launched a campaign to retake it last week and made a final push to seize the central administration complex on Sunday.
“By controlling the complex this means that we have defeated them in Ramadi,” said Sabah al-Numani, a spokesman for the force leading the fight on the government side. “The next step is to clear pockets that could exist here or there in the city.”
A U.S. defense official, speaking on condition of anonymity, said the U.S.-led campaign against Islamic State was unable to confirm at this point whether the militants had been cleared out of the government complex.
The Battle for Ramadi is a solitaire game that depicts the climatic seven days of the assault on this key town. You are the commander of the Iraqi Security Forces and must capture the Government Complex to secure the political victory, but your ultimate objective is to liberate the city and its inhabitants. You have elite Counter Terrorism Service troops supported by army, police and militia units. You can also call on Coalition air assets and special forces to give you the edge. Combat is brutal and unpredictable. The city is full of IEDs, ISIS fighters, and innocent civilians.
You must plan carefully, take advantage of your freedom to deliver strikes against enemy territory at will, but also be warned that you can lose the game, even on the last turn, as your casualties mount and ISIS counterattack your exposed troops.
—description from the publisher
This game shared a lot of the qualities I fell in love with in Lock ‘N Load Publishing’s “Day of Heroes”, with close in-city fighting in a claustrophobic intensity. The map art too, was reminiscent, as well. The rules are fairly easy to digest, but suffer from the industry-usual formatting issues (a.k.a, not written especially well)…but not horrific by any means, as they are low in page count. Action is hot and so far, the game seems playable in the long haul.
Love the map and counters…
TBP puts out great games at affordable prices, and I haven’t seen any that I didn’t like - many of these being solitaire, which is something I am always on the hunt for; I play majority by solitaire so, it’s easier to play a game designed for that purpose, than for ing a multiplayer game solo. I see the company as a subsidiary of Flying Pig Games, as they are the brainchild of Mark H. Walker, focusing on small footprint games (usually 88 counters, 1-2 game maps, 8-16 pages of rules). This game is a ziplock game, meaning no box, so it requires a bit of care in storage.
im a TBP fan, most definitely!