Post by Whiterook on Oct 30, 2022 17:00:06 GMT -5
My newest game — and yes, that’s the cover art, haha! Just bought from MultiMan Publishing’s “Spooktactular Sale”, which I make sure to hit every year! …phenomenal deals to be had, and I’ve saved literally hundreds of dollars over the years, snagging games that are generally out of my preferred price ranges. I picked this title up for $30 (retails at $70).
Three years after the collapse of South Vietnam, General William Westmoreland announced that “militarily we were successful . . . we didn’t lose a single battle above company level.” It was in these intense company- and platoon-level firefights, which characterized most combat in the Vietnam War, that military engagements could be won and lost. At close quarters in the jungle, at night, and in hamlets surrounded by rice paddies, American soldiers faced their North Vietnamese and Vietcong enemies on even terms. FRONT TOWARD ENEMY allows players to explore intense company- and platoon-level battles from the perspective of a company commander, using a fast-playing system that provides the feel and unpredictability of small unit combat.
FRONT TOWARD ENEMY is a simulation that recreates tactical engagements during the Vietnam War at the scale of 50 meters per hex and five minutes per turn. Units represent fire teams, heavy weapon sections, leaders, vehicles, and helicopters. Eight scenarios with set-up options recreate twelve missions that typified company-level engagements during the Vietnam War, including airmobile insertions, assaults on fortified positions, and classic search-and-destroy operations, among others.
Rules cover all of the elements associated with combat in Vietnam: helicopter gunships, armored vehicles, artillery support, snipers, sappers, civilians, booby-traps, medics, evacuation of the wounded, prisoner interrogation, tunnels, hidden caches, and more. Winning doesn't always mean holding the objective if the cost in casualties is too great. Sudden combat in difficult terrain causes command and control to quickly break down. A chit-pull system means command and control is erratic, and volume of fire is rewarded, but results are fickle. The unforeseen occurs, ranging from non-combat injuries to interference from higher headquarters to so-called “friendly fire”. Immediate action drills, staying close, and the ability to move and act as a coordinated unit ensure survivability in this environment.
FRONT TOWARD ENEMY puts you in the middle of the toughest fighting of the longest war of the 20th Century.
FRONT TOWARD ENEMY contains:
three countersheets (5/8")
two unmounted mapsheets (22" x 34")
one rulebook (20 pages, color)
two Combat Results Tables/Terrain Effects Charts (color)
one Helicopter Table (color)
four scenario cards (color)
two d10 & one d6
one box & lid
FRONT TOWARD ENEMY scales:
each turn is approximately 5 minutes
each hex is approximately 50 meters across
counters represent Infantry Units of one to four men (Fire Teams, Weapons Teams, Leaders, and Individuals) Helicopters, and Vehicles
Additional markers represent Civilians, Caches (rice, medical, and ammo), Bunkers, Foxholes, and Tunnel entrances
Designer: Joe Chacon
Developer: Nick Richardson
Map Art: Jordan Worley
Counter Art: Nicolás Eskubi
(from MMP website)
FRONT TOWARD ENEMY is a simulation that recreates tactical engagements during the Vietnam War at the scale of 50 meters per hex and five minutes per turn. Units represent fire teams, heavy weapon sections, leaders, vehicles, and helicopters. Eight scenarios with set-up options recreate twelve missions that typified company-level engagements during the Vietnam War, including airmobile insertions, assaults on fortified positions, and classic search-and-destroy operations, among others.
Rules cover all of the elements associated with combat in Vietnam: helicopter gunships, armored vehicles, artillery support, snipers, sappers, civilians, booby-traps, medics, evacuation of the wounded, prisoner interrogation, tunnels, hidden caches, and more. Winning doesn't always mean holding the objective if the cost in casualties is too great. Sudden combat in difficult terrain causes command and control to quickly break down. A chit-pull system means command and control is erratic, and volume of fire is rewarded, but results are fickle. The unforeseen occurs, ranging from non-combat injuries to interference from higher headquarters to so-called “friendly fire”. Immediate action drills, staying close, and the ability to move and act as a coordinated unit ensure survivability in this environment.
FRONT TOWARD ENEMY puts you in the middle of the toughest fighting of the longest war of the 20th Century.
FRONT TOWARD ENEMY contains:
three countersheets (5/8")
two unmounted mapsheets (22" x 34")
one rulebook (20 pages, color)
two Combat Results Tables/Terrain Effects Charts (color)
one Helicopter Table (color)
four scenario cards (color)
two d10 & one d6
one box & lid
FRONT TOWARD ENEMY scales:
each turn is approximately 5 minutes
each hex is approximately 50 meters across
counters represent Infantry Units of one to four men (Fire Teams, Weapons Teams, Leaders, and Individuals) Helicopters, and Vehicles
Additional markers represent Civilians, Caches (rice, medical, and ammo), Bunkers, Foxholes, and Tunnel entrances
Designer: Joe Chacon
Developer: Nick Richardson
Map Art: Jordan Worley
Counter Art: Nicolás Eskubi
(from MMP website)
The map and counters artwork are gorgeous. I continually marvel at how far printing technology has come over the decades, and the talent used for artwork is probably in its golden age, currently.
I bought my first Vietnam War game, Firepower, back in the 80’s. I was a 100% a WWII gamer, so it was my first departure in a true wargame format… there was a pretty significant drought after that jump in the modern pool; the past decade has seen me branch out all over the place, with the ‘Nam being a strong focus. I’m looking forward to playing this one in particular, with a system that looks so wonderfully immersive!
These pictures are from BoardGameGeek …but in the picture below, I own both the laser light LOS finder, and just bought a pair of tweezers like shown, which are phenomenal!!!
I’m very happy to get this title in my collection!