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Post by Whiterook on Oct 2, 2022 13:03:48 GMT -5
TURN 1 - BritishThe British Half Squad Infiltration force PrepFires with no result. It’s a weird decision on setup of either advancing them quarter-in the battlefield, or save them in reserve… I trying the former. In the Movement Phase, the British storm aboard, but in a different manner than last game; this game, I’m moving them down the right flank en masse, with a goal of applying maximum pressure o stone buildings NN- ans OO8’s. The Germans open up in Defensive Fire in those just mentioned hexes as a firegroup on stone building LL7 and Break the HS,now under DM. British can’t fire back; the just broken and DM’d (Desperation Morale) unit luckily doesn’t have to Rout back, since it’s in a building already (it could if it wanted to but that would place it in crosshairs). Several British units in the backfield Advance one hex up into or towards building cover. No Close Combat so, end of British turn.
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Post by Whiterook on Oct 2, 2022 16:11:23 GMT -5
TURN 1 - GermansBritish broken unit didn’t Rally. Germans start with Prep Fire Phase, MMG/Squad/Leader in NN8 fire at broken unit in LL7; hit for a NMC (Normal Moral Check), and the British unit passed ok. SS in 008 shoots and misses same target (I was going to include it in a firegroup on the previous Fire attempt, but was hoping to save it for a shot at 003]. No movement, so we move to British Defensive Fire Phase…003 fires on KK5 for a 2MC! …one of the three squads breaks, and all others are ok. Unit in 003 fires at 1/2FP in Advancing Fire Phase and hits for a PTC (Pin Task Check) on unbroken/unpinned units; Leader is Pinned (not really helpful, as he has no modifiers), all other ok. nothing Routs, Advances, or Close Combats so, end of round.
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Post by Whiterook on Oct 2, 2022 18:27:46 GMT -5
TURN 2 - BritishRally fails for LL7. British units in JJ58 and KK5 fire at NN8 and 003 respectively, with only a PTC on the SS squad in 003, which passes. No movement. German Defensive Fire Phase has the the SS Squad/MMG/Leader in NN8 fore at the units in JJ8, with a 1MC result; with one unit breaking DM. SS Squad/Leader in 003 Defensive Fire at units in KK5; miss. Broken British unit Routs back to stone building JJ5. End turn.
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Post by Whiterook on Oct 2, 2022 18:28:57 GMT -5
TURN 2 - GermansRally Phase see’s no British units rally. Germans fire all eligible units and miss; followed by all British defensive fire with no hits. Barn sides are all ecstatic! No Routs taken and no Advance to any German units mean end of turn.
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Post by Whiterook on Oct 3, 2022 12:28:45 GMT -5
TURN 3 - BritishRally attempts see the Broken unit in JJ8 rally; the unit in LL7 rally; and JJ5 rally! That was huge for the British, and the best dice rolling of the game! The British units in JJ8 open up on the Squad/MMG/Leader in NN8 and secure a PTC; Leader is Pinned, but the Squad and MMG juuuuuuuust pass (dang!). Movement Phase up next, and we start with the HS in LL7 scampering left, towards the stone building LL5, but gets Defensive First Fire from the SS squad and MMG in NN8, but they miss and the Brits dive into the stone building with their mates! …the SS squad in OO8 fire on this second hex destination but miss… That was a dangerous, but brilliant run…had to be done to give the three sSquads/LMG/Leader in KK7 out in the open the best path into the stone buildings next…which is what they do, moving into Stone building LL7 and come under Subsequent First Fire, but the avoid a PTC by having the +3 to the DR making a roll of 13! (…that’s why they didn’t move into open LL6, with no cover)… The three Squads with LMG and Lease move up into Stone building MM7, and great position; this will give them good Prep Fire options, and the chance to not have to rush in and Close Combat… always good to have options. One Squad in KK5 moved out of German LOS up into Stone building LL5, and then into MM5, coming under Defensive First Fire from the SS Squad in Wood building 003; the Squad/Leader in KK5 moves through the building to MM5, where same German units’ Subsequent First Fire miss. This is crazy, reckless stuff, but the British are running out of time, with the Germans winning so far. The Squad in JJ5 moves to MM5. WOW, after Turn 2s’ sleepies, Turn 3 is a maneuvering masterpiece for the British, but it does have them all in the German’s grill now! British Advancing Fire Phase Has the units in MM7 fire at NN8, Pinning the Squad/MMG! The units in MM5 and LL5 form a firegroup and fire on the SSSquad in Stone building 008, hitting a NMC; they Break/DM… they subsequently Rout back to Stone building PP9. End of turn.
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Post by Whiterook on Oct 3, 2022 16:00:53 GMT -5
TURN 3 - GermanGerman unit doesn’t rally. SS Squad/MMG/Leader in NN8 fire at Stone building MM7; 1MC, breaking one British Squad now DM. SS Squad/Leader in Wood Building 003 fires at Stone building MM5; miss. Defensive Fire Phase has British Squads/LMG/Leader units in MM7 fore at SS Squad/MMG/Leader in Stone Building NN8; miss… three Squads in MM5 fire at same; 1MC results in Leader be8ng wounded and the Squad with the MMG breaking and DM. Everyone is in cover of buildings so no Broken units need to Rout. End of turn.
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Post by Whiterook on Oct 3, 2022 17:07:06 GMT -5
TURN 4 - BritishLast turn… Germans will not get a turn so it is up to the British to get the Germans down to 2 or less Good Order units. Rally see’s no one Rally. I, as the British player left myself in a pickle — those three German SS Hald Squads way down in Stone building SS6 are damned long away and the only thing I can do is rush them, get adjacent, and in the Advance Phase, move into Melee and Close Combat them. Dang. My units in JJ8 are done (too far away); so it’s up to everyone at the front line! I start the Movement Phase with a Squad/Leader in MM5, moves adjacent, three SS HS’s open up and get a 1MC, and is ok. MM7 does the same, and ok. MM5 brings another down and breaks, and another Squad is brought down and is ok. So I have three full Squads that can Advance and CC… I move everything else up, as they can fire at half FP in the upcoming Advancing Fire Phase. Germans can’t Defensive Fire… so the British Fire at half FP at Stone building SS6 and break one of the three units, so it’s left to Close Combat. With British 17FP to German 4FP, I get 4:1 Odds; DR need to be 9 or under… I roll a 9! Phew… the two GO units are eliminated and only one GO German unit is left standing in 003. British win, but by a squeaker!
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