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Post by frank on Sept 17, 2022 14:48:56 GMT -5
Choosing a force for FOW is fairly different under the new rules. Instead of deciding on a basic type of force, taking an obligatory HQ and ,usually, at least 2 of the core choices and then picking from support choices to create a complete force we now pick a quite specific force which usually has just a few choices giving you a smaller Core force therefore a more fragile force for taking morale checks if a couple of units are destroyed, support units no longer count towards this total. If you have enough points you can take a second force as well.
Points also have been adjusted from the previous versions and not just making a standard army 100 points instead of 1500. For example, when the King Tiger was bought out you could take a heavy tank formation consiting of HQ of 1, and 2 platoons of 1 with a few points left over for some support, but now you can take HQ of 1, and 2 platoons of 2 for very near your allowed points. You can swap out the 2nd platoon for Tiger 1`s to leave you with 5 bad ass tanks and a few more points for support.
Some of the bigger beasts are also available now, and, seeing as I have 2 Jagdpanthers I have used once I could not resist a tank hunter force and ordered 1 Jagd panther and 2 Ost/ Wirblewind. If I went with 2 platoons of JP`s that would be a pretty big points spend bit there is the option to replace the 2nd platoon with either Hornisse, Marders or StuGs, so I have the tanks to do any of those but I have a probably very unhealthy love of Stugs so I will go with them and take some AA as my official 3rd plaoon, just have to decide whether to go with quad 2cm`s or single 3.7s. This comes in at about 2/3s of my points for the tanks with the AA taking a few more, which leaves me with the choice of either taking a seperate infantry force for some much needed boots on the ground, or, go with some mixed support like a bit of recce or artillery. That will take some thinking about.
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Post by Whiterook on Sept 18, 2022 14:43:38 GMT -5
WOW, that’s really interesting, and places some puzzle pieces together on what I was confused about in the newer system. I’m a true Pieces and desperately hate change so, I must confess I’m struggling with the new system; I really like some of the simplicity it’s brought through what I’ve perceived as a kinda streamlining… but I also feel it’s maybe a little too limiting force creation? I think this is the reason I’d stalled on the new rules… it would help if there were still an active group of FoW gamers out this way, but everyone I know moved on to other systems.
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Post by frank on Sept 22, 2022 13:37:51 GMT -5
There are still quite a few options for support though often not as many as there used to be. This mainly effects morale tests as there has always been a test if the formations reach "break point" bu losing too many units.Before you had your, usually 2 or more choices from 3/4 core with options for formation support that all counted towards your units total for break tests and then you could add choices from general support that did not count towards your total. Now your formations are quite often smaller for break tests with a lot of support not counting towards the total. The TD company I was talking about has.HQ,1or 2 Jagdpanther, Platoon 1, 2 to 4 JPs, platoon 2 a choice between JPs, Hornisse, Marders or StuGs, platoon 3 ( optional ) JPs, platoon 4 (optional ) wirble/ost wind. You can take various support for these that do not count towards formation totals.
A formation like the German Sturm Companie from the Bagration book has, HQ, 2 to 3 Sturm platoons with countable support from mortars, at guns, aa options, hmgs, with options for general support from tanks, bigger at guns, panzer grenadiers and so on that do not count towards your unit total.
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Post by frank on Oct 25, 2022 10:13:00 GMT -5
I have bought the seperate sprues needed to do my Jagdpanther Tank Destroyer force now, 1xJagdpanther and 2x Ost/Wirblewind. I was happy to find that the Batttlefront Ostwind sprues seem to make it possible to build and interchange both varients. So far I have partially assembled the 3.7 version, leaving the top section of the turret off to make it easier to paint inside. I will also be building the quad 2cm versions. The only downside to this is that there are only 3 crew for each vehicle so 1 of the varients will have a man short, but I am certainly not going to let that bother me as I am building to game with these, not use them as a historically accurate modeling piece. www.flamesofwar.com/hobby.aspx?art_id=7182
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Post by Whiterook on Oct 25, 2022 10:36:32 GMT -5
I have bought the seperate sprues needed to do my Jagdpanther Tank Destroyer force now, 1xJagdpanther and 2x Ost/Wirblewind. I was happy to find that the Batttlefront Ostwind sprues seem to make it possible to build and interchange both varients. So far I have partially assembled the 3.7 version, leaving the top section of the turret off to make it easier to paint inside. I will also be building the quad 2cm versions. The only downside to this is that there are only 3 crew for each vehicle so 1 of the varients will have a man short, but I am certainly not going to let that bother me as I am building to game with these, not use them as a historically accurate modeling piece. www.flamesofwar.com/hobby.aspx?art_id=7182Those are quite nice, really! Great detail and I like the straight forward assembly of these mini kits… I’ve been meaning to ask your opinion: How do you feel about the switch over from solid resin minis, to basically a miniature model kit format? …I’m still undecided…on the one hand, I’m glad to get away from the resins’ toxic material (sanding), but I much preferred the solid weight of the old style.
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Post by mikeh on Oct 25, 2022 11:16:55 GMT -5
Nice looking models. I like that they built the sag into the tracks on the upper run, very convincing.
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Post by Whiterook on Oct 26, 2022 9:48:21 GMT -5
Nice looking models. I like that they built the sag into the tracks on the upper run, very convincing. Thats a great point on the sag in the tracks… So many minis are modeled unrealistically, so obviously defying gravity! I like the extra touch Battlefront went to in that.
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Post by frank on Oct 26, 2022 14:59:25 GMT -5
Those are quite nice, really! Great detail and I like the straight forward assembly of these mini kits… I’ve been meaning to ask your opinion: How do you feel about the switch over from solid resin minis, to basically a miniature model kit format? …I’m still undecided…on the one hand, I’m glad to get away from the resins’ toxic material (sanding), but I much preferred the solid weight of the old style. I tried to quote Whiterook there but something did not work, but plenty of time to get the mechanics right later. I like the new plastic casts, they are easier to work on, and 1.000% easier to put together than the old resin hulls and metal tracks, none of which ever fitted properly, and don`t get me started on attaching metal wheels to a resin axle . I take Em`s point about the lack of weight, but, as someone who carries a pretty big army down to the club for a game, the lightness is quite handy. Seeing that the hulls are hollow anyway on most of the vehicles it would be simple enough to glue some weights inside. And yes, I love the realistic details like track sag.
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