Post by Whiterook on May 10, 2022 7:46:00 GMT -5
Part of the original World at War series, this was the one that started a line of 12 games, a Gamer’s Guide, and two Compendiums. A pretty massive system, by early 2000s’ standards, and a massively fun system! This series of games is in my Top 5 favorite multi-game systems.
It's the summer of 1985 and Soviet tanks stream into West Germany. Thinly spread NATO forces strive to delay the red hordes until reinforcements arrive, and the world watches anxiously, dreading the nuclear weapons held in each super power's arsenal. Welcome to the dark world of Mark H. Walker's Award Winning World at War series.
A platoon level simulation that stresses command, control, and war's unpredictable nature, World At War is an engaging, tactical action game.
The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules.
Reimplemented by Eisenbach Gap Deluxe which also includes Death of the 1st Panzer.
A platoon level simulation that stresses command, control, and war's unpredictable nature, World At War is an engaging, tactical action game.
The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules.
Reimplemented by Eisenbach Gap Deluxe which also includes Death of the 1st Panzer.
This game was part of the Lock ‘N Load Publishing library of games when Mark Walker owned LNLP. He later left the company, selling it to David Heath, whom has been reimplementing the series in a new direction, though essentially the same game, the newer versions (World at War ‘85) updated the graphics and system to be the same, yet it’s own thing. I like both versions of the system, and I am of the personal opinion that each has its own feel and play, which is why you won’t see me 86ing the original version anytime in the future, though many have; and despite many moving on to the new system, the older original series isn’t very easy to collect on total…it took me quite a bit to get the whole series, and I’m still missing Compendium 2!
As mentioned in the quote above, it’s platoon level and this’ll covers a lot of ground with lots of soldiers and machinery at your disposal. Though grounded in the mid-1980’s, and 80’s tech, it still feels “modern”. The counters are gorgeous, and I actually like them better than the new systems’!
On the other hand, the maps in the original series suck, and look cartoonish compared to today!s standards…
…the new system’s are gorgeous! Those are the two major disparities to be aware of, and can impact which series you want to collect.