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Post by josta59 on Mar 28, 2022 16:34:51 GMT -5
I've had this on my table for weeks, playing slowly but enjoying it a lot. It's a slog, but it's Vietnam, so it's meant to be. I like that there are little games within the game, with units entering from the Ho Chi Minh Trail, which you have to manage along with Vietnam itself. The "artificial intelligence" is designed very well, and it really feels like I'm up against a skilled enemy. Recommended!
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Post by Whiterook on Apr 5, 2022 11:31:14 GMT -5
Ah, I forgot about this one… White Dog Games Mike and Duncan seem to play a good deal of area-movement strategy games and I am starting to come around to these type games. I guess I’m so Old School Grognard that straying away from hex & counter is a little out of my comfort zone, which is stupid considering I am a RISK game fanatic! (…RISK is kinda area-movement, I would say).
The Political Points mechanic is particularly intriguing to me, in it being used to raise and move troops and conduct combat. Not sure how that works, really, but it has my attention!
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Post by josta59 on Apr 6, 2022 8:57:41 GMT -5
The Political Points mechanic is particularly intriguing to me, in it being used to raise and move troops and conduct combat. Not sure how that works, really, but it has my attention! It really just puts a limit on what you can do in a given turn (year). Napalm is great, but do you have the political points to use napalm and still put all the units on the map that you think you'll need? What will you have to give up this year? And the number of points is inconsistent from year to year (though you do know what to expect in the future, which is unrealistic but keeps it simple).
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Post by Whiterook on Apr 6, 2022 16:35:15 GMT -5
The Political Points mechanic is particularly intriguing to me, in it being used to raise and move troops and conduct combat. Not sure how that works, really, but it has my attention! It really just puts a limit on what you can do in a given turn (year). Napalm is great, but do you have the political points to use napalm and still put all the units on the map that you think you'll need? What will you have to give up this year? And the number of points is inconsistent from year to year ( though you do know what to expect in the future, which is unrealistic but keeps it simple). Hmmmm… have you considered trying to figure out a way not to know what to expect? …like perhaps, random card draw?
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Post by josta59 on Apr 7, 2022 9:51:19 GMT -5
Hmmmm… have you considered trying to figure out a way not to know what to expect? …like perhaps, random card draw? The designer wanted some amount of historical accuracy. You start with few political points, get quite a bit more as the war becomes more "popular," and get fewer again as the war drags on. Making the number random would be interesting, for sure, but it would remove that historical feature. And the numbers make sense when you consider how these things often go.
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