Post by Whiterook on Feb 12, 2023 18:13:50 GMT -5
This thread is a running log of a Vietnam War miniatures game I’m working on, which is inspired by a Mike Lambo book-wargame, called “Ghosts of the Jungle”, with Australian SAS troopers in the Vietnam War, plating out the action is a book with simplistic maps that you mark your troop movements with a pencil.
While being a cool game in itself, I decided I’d rather play a game with miniatures, and things started to change drastically; so much so, the ideas roiling around in my head have taken on a life of its own! To be honest, I have no clear idea of where this will lead… an upgraded version of Mike’s game, or a totally new game, only time will tell. For those not familiar with game design, there are generally two ways this goes down: One way is you get the germination of an idea and you design a new and unique game onto itself; the other way is, you “borrow” parts of another designer(s) game and morph it into something of your own. The latter can come dangerously close to plagiarism if you’re not careful, but rest assured there are TONS of games out there that use ideas, concepts, and almost entire mechanisms that parallel other games! The truth of the matter is, designers often inspire other designers… it happens.
For me, I will start with the disclaimer that this game under development is for personal use only — it is NOT for sale, nor as a pitch to a game company, or as a real life product. Could it morph into a totally unique game, totally different from its’ original inspiration? Sure… but that’s not the current intent and I do not foresee anything beyond takeing one persons idea and playing it out in my own unique way, for personal use only. There! On with the show!!!
One of the first things to change was the combatants. Instead of Australian SAS Troopers fighting the Viet Cong (VC) and North Vietnamese Army (NVA), I decided to Americanize it; my miniatures would be…
The Legion: Rumble in the Jungle, a team of U.S. Army “Green Berets”, of the 5th Special Forces Group (Airborne), better known by their nickname, “The Legion”.
These Legionnaires will fight as a 4-man Special Reconnaissance (SR) team, made up of highly trained military personnel… Green Berets.
Basically, these are Bad-Assed soldiers! Highly skilled; lethal and deadly.
All this fits well with a game of stealth. The nemisis will be the Viet Cong, in the Vietnam War. Scenarios will generally Mission-based, where the team will undertake actions such as moving through the jungle assessing enemy strength, disposition, and position; target acquisition; hostage rescue; high value targets elimination; search & rescue…etc.
No turn limits will be imposed: Play will progress until the mission parameter requirement(s) are met, or team elimination or exfiltration parameters ending the game are met (provided per each scenario).
While being a cool game in itself, I decided I’d rather play a game with miniatures, and things started to change drastically; so much so, the ideas roiling around in my head have taken on a life of its own! To be honest, I have no clear idea of where this will lead… an upgraded version of Mike’s game, or a totally new game, only time will tell. For those not familiar with game design, there are generally two ways this goes down: One way is you get the germination of an idea and you design a new and unique game onto itself; the other way is, you “borrow” parts of another designer(s) game and morph it into something of your own. The latter can come dangerously close to plagiarism if you’re not careful, but rest assured there are TONS of games out there that use ideas, concepts, and almost entire mechanisms that parallel other games! The truth of the matter is, designers often inspire other designers… it happens.
For me, I will start with the disclaimer that this game under development is for personal use only — it is NOT for sale, nor as a pitch to a game company, or as a real life product. Could it morph into a totally unique game, totally different from its’ original inspiration? Sure… but that’s not the current intent and I do not foresee anything beyond takeing one persons idea and playing it out in my own unique way, for personal use only. There! On with the show!!!
One of the first things to change was the combatants. Instead of Australian SAS Troopers fighting the Viet Cong (VC) and North Vietnamese Army (NVA), I decided to Americanize it; my miniatures would be…
The Legion: Rumble in the Jungle, a team of U.S. Army “Green Berets”, of the 5th Special Forces Group (Airborne), better known by their nickname, “The Legion”.
The 5th Special Forces Group (Airborne) derives its lineage from two units of World War II fame -- the Office of Strategic Services (OSS) and the First Special Service Force ("The Devil’s Brigade"). The OSS was formed in 1941 to collect intelligence and wage secret operations behind enemy lines. Small teams of OSS operatives parachuted behind enemy lines in Europe and Asia to lead partisans against the Axis Forces. From these guerrilla operations came the nucleus of men and techniques that would form the Special Forces Regiment.
The First Special Service Forces was a combined Canadian-American Force constituted on July 5, 1942, in the Army of the United States as Headquarters and Headquarters Detachment, 1st Battalion, 3rd Regiment, 1st Special Service Force. The Headquarters and Headquarters Detachment, 1st Battalion, 3rd Regiment, 1st Special Service Force was first activated and trained at Fort William Henry Harrison, Montana. The Force participated in the Italian Campaign and saw additional action in Southern France. The Force was disbanded in Menton, France, on Feb. 6, 1945. The unit was reconstituted in the regular Army on April 15, 1960, designated as Headquarters and Headquarters Company, 5th Special Forces Group (Airborne), 1st Special Forces Regiment.
On Sept. 21, 1961, at Fort Bragg, N.C., the 5th Special Forces Group (Airborne) was activated officially. Just one year later, elements of the 5th Special Forces Group began serving temporary duty tours in the Republic of Vietnam. Full deployment of the group was completed in February 1965. Units from within the group deployed from its operational base at Nha Trang to the four military regions of South Vietnam. Operational detachments established and manned camps at 254 locations to train and lead indigenous forces of the Civilian Irregular Defense Groups and regular units of the Armed Forces of the Republic of Vietnam. The 5th SFG (A) also formed specialized units that conducted special reconnaissance and direct action missions.
Despite being one of the smallest units engaged in the Vietnam conflict, the group's colors fly 20 campaign streamers. Soldiers from the group are among the most highly decorated warriors in the history of our nation. Sixteen Medals of Honor were awarded (eight posthumously). The group is awarded the Presidential Unit Citation (Army) Vietnam 1966 to 1968, The Meritorious Unit Commendation (Army) Vietnam 1968; Republic of Vietnam Cross of Gallantry with Palm, Vietnam 1964; and Republic of Vietnam Civil Action Honor Medal, 1st Class, Vietnam 1968 to 1970. On March 5, 1971, the colors of the 5th SFG (A) were returned to Fort Bragg, N.C., by a 94-man contingent, led by then-Col. (retired Maj. Gen.) Michael D. Healy, thereby terminating their official Vietnam service.
The First Special Service Forces was a combined Canadian-American Force constituted on July 5, 1942, in the Army of the United States as Headquarters and Headquarters Detachment, 1st Battalion, 3rd Regiment, 1st Special Service Force. The Headquarters and Headquarters Detachment, 1st Battalion, 3rd Regiment, 1st Special Service Force was first activated and trained at Fort William Henry Harrison, Montana. The Force participated in the Italian Campaign and saw additional action in Southern France. The Force was disbanded in Menton, France, on Feb. 6, 1945. The unit was reconstituted in the regular Army on April 15, 1960, designated as Headquarters and Headquarters Company, 5th Special Forces Group (Airborne), 1st Special Forces Regiment.
On Sept. 21, 1961, at Fort Bragg, N.C., the 5th Special Forces Group (Airborne) was activated officially. Just one year later, elements of the 5th Special Forces Group began serving temporary duty tours in the Republic of Vietnam. Full deployment of the group was completed in February 1965. Units from within the group deployed from its operational base at Nha Trang to the four military regions of South Vietnam. Operational detachments established and manned camps at 254 locations to train and lead indigenous forces of the Civilian Irregular Defense Groups and regular units of the Armed Forces of the Republic of Vietnam. The 5th SFG (A) also formed specialized units that conducted special reconnaissance and direct action missions.
Despite being one of the smallest units engaged in the Vietnam conflict, the group's colors fly 20 campaign streamers. Soldiers from the group are among the most highly decorated warriors in the history of our nation. Sixteen Medals of Honor were awarded (eight posthumously). The group is awarded the Presidential Unit Citation (Army) Vietnam 1966 to 1968, The Meritorious Unit Commendation (Army) Vietnam 1968; Republic of Vietnam Cross of Gallantry with Palm, Vietnam 1964; and Republic of Vietnam Civil Action Honor Medal, 1st Class, Vietnam 1968 to 1970. On March 5, 1971, the colors of the 5th SFG (A) were returned to Fort Bragg, N.C., by a 94-man contingent, led by then-Col. (retired Maj. Gen.) Michael D. Healy, thereby terminating their official Vietnam service.
These Legionnaires will fight as a 4-man Special Reconnaissance (SR) team, made up of highly trained military personnel… Green Berets.
Special reconnaissance teams operate behind enemy lines, avoiding direct combat and detection by the enemy. As a role, SR is distinct from commando operations, but both are often carried out by the same units. The SR role frequently includes covert direction of airstrikes and indirect fires, in areas deep behind enemy lines, placement of remotely monitored sensors, and preparations for other special forces. Like other special forces, SR units may also carry out direct action and unconventional warfare, including guerrilla operations.
During the Vietnam War, respective division and brigades in-country trained their Long Range Reconnaissance Patrol members (now known as the Long Range Surveillance units). However, the US Army's 5th Special Forces Group with support from seconded Australian SASR and AATTV instructors, held an advanced course in the art of patrolling for potential Army and Marine team leaders at their Recondo School in Nha Trang, Vietnam, for the purpose of locating enemy guerrilla and main force North Vietnamese Army units, as well as artillery spotting, intelligence gathering, forward air control, and bomb damage assessment.
Long range surveillance teams operate behind enemy lines, deep within enemy territory, forward of battalion reconnaissance teams and cavalry scouts in their assigned area of interest. The duration of an LRS mission depends on equipment and supplies the team must carry, movement distance to the objective area, and resupply availability. LRS teams normally operate up to seven days without resupply depending on terrain and weather. SR units are well armed, since they may have to defend themselves if they are detected and their exfiltration support will need time to reach them.
During the Vietnam War, respective division and brigades in-country trained their Long Range Reconnaissance Patrol members (now known as the Long Range Surveillance units). However, the US Army's 5th Special Forces Group with support from seconded Australian SASR and AATTV instructors, held an advanced course in the art of patrolling for potential Army and Marine team leaders at their Recondo School in Nha Trang, Vietnam, for the purpose of locating enemy guerrilla and main force North Vietnamese Army units, as well as artillery spotting, intelligence gathering, forward air control, and bomb damage assessment.
Long range surveillance teams operate behind enemy lines, deep within enemy territory, forward of battalion reconnaissance teams and cavalry scouts in their assigned area of interest. The duration of an LRS mission depends on equipment and supplies the team must carry, movement distance to the objective area, and resupply availability. LRS teams normally operate up to seven days without resupply depending on terrain and weather. SR units are well armed, since they may have to defend themselves if they are detected and their exfiltration support will need time to reach them.
Basically, these are Bad-Assed soldiers! Highly skilled; lethal and deadly.
Since reconnaissance is a basic military skill, "special" reconnaissance refers to the means of operating in the desired area, and the nature of the mission. In US Army doctrine, there are five basic factors:
- Physical distances: The area of operations may be well beyond the forward line of troops, and require special skills to reach the area.
- Political considerations: Clandestine insertion also may be a requirement. If there is a requirement to work with local personnel, language skills and political awareness may be critical.
- Availability of required special skills and expertise: The most basic requirement for SR is to be able to remain unobserved, which may take special skills and equipment. If there is a requirement to collect intelligence, skills anywhere from advanced photography to remote sensor operation may be required.
- Threat capabilities: This usually relates to the need to stay clandestine, potentially against an opposing force with sophisticated intelligence capabilities. Such capabilities may be organic to a force or be available from a sponsoring third country.
- Follow-on special forces missions: This is the concept of preparing for other functions, such as Unconventional Warfare (UW) (i.e., guerrilla) or Foreign Internal Defense (FID) (i.e. counter-guerrilla) operations.
All this fits well with a game of stealth. The nemisis will be the Viet Cong, in the Vietnam War. Scenarios will generally Mission-based, where the team will undertake actions such as moving through the jungle assessing enemy strength, disposition, and position; target acquisition; hostage rescue; high value targets elimination; search & rescue…etc.
No turn limits will be imposed: Play will progress until the mission parameter requirement(s) are met, or team elimination or exfiltration parameters ending the game are met (provided per each scenario).